Implementation of “Rethink Art Creation with Artificial Intelligence” (SOI-HR-447)
Context This learning scenario was used with students already familiar with Europeana as a source of knowledge. The implementation took six 45-minute …
Context This learning scenario was used with students already familiar with Europeana as a source of knowledge. The implementation took six 45-minute …
This learning scenario was created by Alma Šuto and implemented with the seventh and eighth graders (13-15-year-olds) during Computer Science and Technical …
The “ Our City on Europeana” , a learning scenario created by Marcin Jabłoński, a member of the Polish User Group of …
‘Vintage VR‘, a learning scenario created by Rafael Montero, is an interdisciplinary project that combines do-it-yourself (DIY) activities, virtual reality and architecture. …
Mysterious Disappearance Escape Room has been implemented with the sixth graders (12-13-year-olds) during Computer Science class in their mother tongue. It has …
The learning scenario, created by Tóth Éva from Hungary, combines technology and art by recreating paintings. I chose it for implementation in …
This learning scenario was created by Alma Suto for students who have no prior knowledge of Europeana. It has been implemented with …