Animated Storytelling – Your Voices Count! (LS-PT-93)

This learning scenario is meant to be used with students that have no prior knowledge of Europeana and who are making contact with the portal for the first time. It has been implemented with a seven grade (12/13 year old) during an ICT class.

Introduction

As an introduction, the teacher presented the main idea of the learning scenario to the students. He explained how to search for information on the Europeana portal. He also gave a presentation of the Toontastic 3D tool. Then, the teacher described the development of the activities and also explains that the story focus is on helping students become actively engaged, by learning about their rights and responsibilities All discussed how to present the work results.

Activities

In the implementation of the learning scenario, students were divided into teams (4/5 elements each) with roles according to their profile. They chose a team manager responsible to represent the team to the teacher. Each team added their main idea about the activity on the shared Padlet Class.  They started their work, making some decisions and researches, organizing information and discussing ideas and they wrote a short sentence about the work they planned.

Students used all the information to create animated storytelling with the app Toontastic 3D about Democratic Participation. They were challenged to create a creative adventure.

Presenting the work was a very important moment and all the teams tried hard to make a nice presentation, with creativity and enthusiasm.

The aims of the lesson have been fulfilled because the students learned briefly how to use Europeana. They have also improved their teamwork, critical thinking, collaboration skills, their online research abilities, their presentation and digital skills.

Conclusion

Finally, the students enjoyed the lesson because most of them like teamwork. Students had the opportunity to explain to others what they developed during the lesson. They also had the chance to take autonomous decisions and responsibility for their learning process.

In the end, students were deeply involved in the activities. Mostly because they enjoyed working with digital tools, creating products related to the different curriculum topics. They also recognized the importance of the cultural heritage for our present but mainly to create a bright future for all.

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CC BY 4.0 –The featured image used to illustrate this article is licensed under a Creative Commons Attribution. It has been provided by the National Museum in Krakow. It has been resized and labelled to illustrate this article. To find the original image click here.

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