“Feel the Moment – touch the 19th century image and discover” – we present you the learning scenario written by Katarzyna Kwiatek-Grabarska.
The Europeana Collections, a digital library, provides access to works of art in the digital form that are unknown to many students and also impossible for many to enjoy in museums. It makes us remember that cultural heritage has a crucial role to play in education.
In Europeana we can find countless, extraordinary paintings, showing amazing places from all over Europe, painted by famous artists. This valuable content will undoubtedly enrich lessons of Geography, History, Art, a foreign language – English, or Computer Science.
The aim of the lesson is to draw students’ attention to the world cultural heritage and their resources in the Europeana Collections. The solutions and tools provided in an interesting way are to encourage young people to open themselves to the cultural heritage of Europe.
The collections of the cultural heritage of Europe used in this scenario will enable students to simultaneously interact with the arts and in an innovative way to create something deeper. Students, through the use of various media, will be able to create a creative expression of a work of art.
The scenario contains current trends in education: Cloud Based Learning, Open Source Learning, Visual Search & Learning and also Snack Learning. It is also compatible with 21st century skills.
During the lesson, students will study what cultural heritage is. They will search, select and analyze information. They will understand the facts they learn about, ethical use of digital resources – they will respect copyrights. Students will also understand the methods and outlets in which information is published. They will be able to use modern information and communication technology. Students will also use the second language for communication: the ability to use English vocabulary related to geography, art, history or ICT terminology. In addition, the lesson based on the scenario will surely strengthen their creativity, their willingness to take initiative, and productivity.
Students are assigned to 4 groups, and receive instructions on a Padlet. Each group does research on a specific image and collect information about its context. All this information is added to the Padlet.
Then, students upload the selected image and create an interactive space enriched with descriptions, media – films, music, pictures, on the Thinglink app. The idea is to immerse oneself in the depths of a 19th century work and use modern materials to revive it.
The learning scenario is integrated to the curriculum of ICT/Computer Science, Geography, History, Art and English.
Licence : Attribution ShareAlike CC BY-SA. Images and media licensed individually.
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The featured image used to illustrate this article belongs to the public domain. Click here to find it.