My Hand is my Mouth (LS-GR-700)

Concept

The aim of this learning scenario is to introduce students to different scenarios of communication and to give them an insight into everyday life of deaf people and/or people with hearing loss. Students will be motivated by famous scientists and artists who, despite their disability, were innovative. Moreover, through the activities students will understand how everyday life difficulties can turn into motivation for improvement and how they should be seen as a challenge to overcome obstacles.

Activities

  1. As a motivation, students solve two Word Search Puzzles (in Greek and in English) with key words and watch the video “A Day in the Life of Deaf Culture”. Then students create wordclouds using free word cloud generator. Key words related to deaf people and sign language are to be included.
One of our wordclouds

2. Students are introduced to Greek Sign Language with a video and learn some everyday phrases in Greek sign Language. Then divided into groups they create mind maps using Popplet. They choose an everyday life scenario and outline the problems that deaf people are dealing with.

3. In groups students explore The Teaching with Europeana blog and search for the work of famous deaf scientists and artists, such as Keller, Edison and Beethoven. They find out how these great people were innovative in spite of their disability. Afterwards, students design posters using Canva on the topic ‘Things you have learned about Beethoven, Keller and Edison through Europeana’.

Moreover, students discuss what encouraged these famous people to do something great in their lives despite the difficulties. Then, they create post-it notes using Jamboard.

Our post-it notes

4. Students are introduced to the Design Thinking Method aiming to find solutions to everyday problems. Εach group is assigned a scenario, such as school, movement, everyday information, communicate foreign Sign Language and they have to invent a device or think of ways to help deaf people cope with everyday difficulties. For this reason, they create a comic using StoryBoard That.

Learning outcomes

  • Raising awareness of the value of sign language
  • Working in pairs, teams
  • Building knowledge of important personalities with disabilities.
  • Social skills, ICT skills, consistency and empathy.

Would you like to know more about this learning scenario? You can download it below:

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CC BY 4.0: the featured image used to illustrate this article has been found on Europeana and has been provided by the Wellcome Collection.

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