Mysterious Disappearance Escape Room has been implemented with the sixth graders (12-13-year-olds) during Computer Science class in their mother tongue. It has also been implemented with the eighth graders (14-15-year-olds) as an interdisciplinary scenario involving Computer Science, Entrepreneurship and English language.
The aim of the learning scenario is to motivate students to develop their ICT knowledge and skills through collaboration and game. Students also learn to work together, they develop their entrepreneurial skills through team-building activities and reinforce their vocabulary.
As an introduction, the teacher gives a short overview of Europeana Collections. Students are introduced to the topic of the escape room through a video made by the teacher, using paintings from Europeana . The students are divided into groups of five. Each group of students gets its own puzzles to find some clues, which lead to the final solution.
The main goal in the escape room is to find all the clues and come up with a solution. The clues are a series of puzzles and questions to solve, one puzzle at a time, eventually leading to the goal. Students must complete the puzzles, open the “locks”, and reach the goal in a set amount of time.
Before the escape room, a Kahoot quiz is used as the instrument to assess what students have learned so far. After the successful completion of the escape room, the teacher collects information about how the students felt during the lesson and which skills and competences they had acquired. Also, students express their obstacles, problems, positive aspects of this game on the Linoit board.
Using an Escape Room in the classroom is a super fun way to engage your students in any topic. This lesson was successful and the lesson objectives were met. When we had a final summative evaluation, the results were above the teacher’s expectations.
Would you like to read the whole learning scenario? You can download it below:
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