Sensium: Enlightenment – a virtual animal world of colors (LS-ME-590)

In this STEAM LS, I integrate cultural and disability communities heritage into a science lesson. I combine educational material of the Golabz platform along with the Europeana platform and Deaf Museum of Thessaloniki activities.

The LS presents to students a very important social discussion, the sensory disabled person’s identity in schools and society. To increase their awareness about such issues, I use Europeana resources to design three «Sensium Learning Scenarios». As part of this entity, this learning scenario promotes deaf community heritage, aside from a STEAM activity. It combines Physics, Geometry, and Technology with virtual reality and Art activities. It can be implemented in school classes or museum environments and promote collaborations between teachers and museum educators.

"Upper left corner Starry Night painting of Vincent van Gogh as seen by a human, Upper right corner Starry Night painting of Vincent van Gogh as seen by a bee, Lower right corner Starry Night painting of Vincent van Gogh as seen by a cow, Lower left corner Starry Night painting of Vincent van Gogh as seen by and a bee".
“Four different views at the Starry Night painting of Vincent van Gogh as seen by a human, a bee, a dog, and a cow

Newton’s Enlightenment

During this science learning scenario, the students will explore the science of colors in three phases. In the first part, students explore color light mixing. To do so they analyze Newton’s contribution to Opticks and combine basic colors of light to produce different light colors.

Goya’s shouting paintings

In the second part, students explore the color mixing for paintings. At first, they examine Goya’s biography, a famous deaf painter and a proper role model. Goya, helps them to reflect on the social inability to integrate disabled people. Consequently, students talk about stereotypes and the relationship between handicap and diversity.

During the last session, students examine human limitations sight. They take part in an “Animal painter workshop”. At first, they use VR glasses to observe through the sight of animals, paintings. In the second part, they paint, using Dogs’ or Bees’ vision.

Would you like to know more about this learning scenario? You can download it below:

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Public Domain Mark 1.0: the featured image used to illustrate this article has been found on Europeana and has been provided by the Nationalmuseum, Sweden.

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