The Lighthouse (LS-TR-632)
This project-based learning scenario was created by Class Teacher Umut Şencan from Turkey. In this scenario, the students will discover how lighthouses have survived freely for years. In this learning scenario, my students will discover why lighthouses are made in a cylindrical shape. They will learn that cylindrical structures are less affected by wind and water. Our students will code on project-based Arduino, make steam models, and do group work. They will learn how to benefit from solar energy for a sustainable world. We will equip our students with 21st-century skills. They will learn how to make the world more livable. The oldest lighthouse in the world was built in Sigeon in the 7th century BC, in today’s Kumkale (Çanakkale). They will find the information that the lighthouses of Timée on the Thrace side of the Bosphorus and Hrisopolis (modern Üsküdar) on the opposite shore were built in the 2nd century BC.
Increasing Students’ Motivation:
Thanks to this scenario, they will get to know the oldest lighthouses in Europe (Kumkale Lighthouse, Alexandria Lighthouse, Porto Lighthouse, Kermorvan Lighthouse, Hercules Lighthouse). They will prepare posters about these lighthouses and they will create an e-book about these lighthouses. We will divide our class into groups. Then the groups will design their own lighthouses and light them using Arduino. Through this learning scenario, our students will discover what the lighthouse is for. They will learn geometric objects, and the effect of push and pull forces on objects in science. They will learn what they can do for a sustainable world. They will explore the force of push and pull.
We will use the steam and different classroom model by giving the acquisitions in our lessons interdisciplinary. Our students will learn many web2 tools and gain 21st-century skills by using the Arduino coding kit.
Online Teaching and Learning:
To attract students’ attention, they will light up using Arduino.
Posters and information about Nevşehir Cappadocia will be exhibited with the story jumper web2 tool.
At the end of the lesson, an evaluation will be made with the Kahoot web2 tool.
In this learning scenario, students will express their thoughts using the padlet web2 tool.
Would you like to know more about this learning scenario? You can download it below:
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CC BY 4.0: the featured image used to illustrate this article has been found on Europeana and has been provided by the Wellcome Collection .
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