We Have The Right To… (LS-HU-249)

This learning scenario is the third part of the international eTwinning project entitled Our culture is our gif(t) which brings Europeana resources to the eTwinning community. Each month, students focus on a different world-famous international day and a democratic value connected to it. This LS focuses on the second month of the learning landscape and takes approximately 6-8 lessons to be completed.

Mikrofon på bordsstativ. Stativet är cirkulärt upptill och mikrofonen hänger i mitten på fyra fjädrar från krokar på stativet. Stativets höjd är justerbar med en vingskruv. “ROTHERMEL-BRUSH PIEZO-ELECTRIC MICROPHONE LICENSED UNDER BRUSH DEVELOPMENT CO’S PATENTS BRITISH MADE”.

Value: Human rights

Famous day: 10 December – International Day of Human Rights

In December 2019, we focused on human rights. After looking up related artefacts on Europeana, students had to create gifs in a related wakelet about our basic human rights.

Human rights are something that we hear each day talking about, but when it comes to the basics, we have a hard time making it palpable. That is why I have created a very simple learning apps task for my students to decide if the given rights are true or false rights ( a notion I myself have never heard about either before).

There are many rights we take for granted but are they really basic rights or false ones?

As we had Christmas celebrations this month too, students could create Christmas cards or gifs to their partner countries too.

eTwinning escape room

The culmination of the lesson was the creation of an eTwinning escape room using Europeana resources. This way, the project took part in the Codeweek4All challenge that we managed to complete, as more than 3 countries played the game with us. Even if the tasks were not involved in coding in the IT sense, many involved soft skills, logical thinking and following algorithms.

In the escape room, students had to find the answers to basic riddles based on Europeana resources. Still, some proved to be very difficult for them as they are used to be given ready-made answers. But in the escape room, the solution of a riddle was another hint (e.g. the first day of the European Code Week) or something that they had to look up the internet. In the end, most students got out and many gave the feedback that they had enjoyed the escape room a lot and had no idea when I have the time and the nerve to do tasks like these.

Would you like to know more about this learning scenario? You can download it below:

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The featured image used to illustrate this article is available on Europeana Collections and belongs to the public domain.

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