Implementation of ‘The Power of Voice and Brush’ (SOI-HR-10)

This story of implementation is based on the LS called The Power of voice and brush. The LS was implemented in the first grade of high school (15 year old students) during three 45-minute lessons. As suggested by the author of this LS two teachers (Arts and English) implemented it as an interdisciplinary lesson.

Using gamification to discover Europeana and free students’ speech

To begin with, the students found out about Europeana through the online game “Hangman”. Playing it, they came to the conclusions what Europeana is and gave the possible definitions of it. The Kahoot quiz was the next thing they had fun with. Using the pre-taught vocabulary and QR codes of famous paintings and painters the students described them and recorded their descriptions in pairs and groups in Flipgrid during the lessons. After that they listened to each others’ recordings and voted for the best ones. Playing  Wheeldecide they showed each other (and their teachers) how much they had learned.

The students were very motivated through the usage of different apps and the quiz.

The tool Flipgrid was new to both the teachers and students so they enjoyed it very much. They enjoyed listening to each others’ recordings, making comments about them and listening to comments about their own recordings. During English lessons, it is hard to get students speaking and through Flipgrid they spoke freely and fluently.  Through this learning scenario, students expanded their arts knowledge but also developed their English speaking skills and vocabulary. The atmosphere in the classroom was very relaxed and motivating, the students had fun exploring Europeana through QR codes.

What the students really liked was the interdisciplinarity of this lesson, they learned about arts in the English language and we realized that we should offer our students more such opportunities.

However, there was no time for the activity about Croatian painters. It would take 20-25 minutes which we did not have, so the timing for this learning scenario should be different.


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CC BY 2.5 – The featured image used to illustrate this article is licensed under a Creative Commons Attribution. The painting has been made by Nobukazu, WatanabeIt has been resized and labelled to illustrate this article. To find the original image click here.

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