Implementation of Vintage VR (SOI-ES-49)
The ASL of PMAR is an excellent environment for working on topics related to architecture, art, history, citizenship and analyzes the diversity that characterizes our society (in its geographical aspect). In order to do so, I’ve planned a learning scenario using resources extracted from Europeana, more precisely, images from the Guernica bombing and 3D pictures of the famous Picassos’ painting: the Guernica. After the workshop in which students of PMAR made their own cardboard VR, we used them to see our images and Rafael Montero’s learning scenario Vintage VR images.
Implementation of the learning scenario vintage VR
The implementation was a success and the students enjoy a lot while learning. They found an online template to make the cardboard VR. Then, they searched for tutorials on YouTube about the procedure, made a list of materials and customized each of their VR goggles at the end of the process. We used the Cultural Week of the school to be dedicated to the workshop, in order to not take too much time from the ordinary lessons. It took around three sessions to complete the cardboards VR.
Afterwards, we tested them with the images of the bombing of Guernica and the painting. In order to do this, we needed two sessions; one for the visualization and another for analyze the painting and compare it with the actual images of the bombing. With Mentimeter, the students expressed their thoughts in words that the images evoked to them. We also spend one session watching the “Vintage stereoscope cards” of Rafael’s LS. The final aim of this activity was to show our cardboards VR hand-made goggles and the images to the community in the Science Fair which took place on May the 4th. It was a complete activity
The activity has been a success because the students learning and enjoy at the same time. The idea of making their own VR goggles was very motivational; they also customized them and that was an incentive for working on the Europeana materials. The vintage images were amazing. The students were more involved in the activity because the tasks combined visual activities with hands-on ones. The material was accessible thanks to Europeana and the VR made the activity more enjoyable. The cardboard VR goggles were made by the students which gave an extra- value to the activity.
On Europeana Resources
The Europeana resources are very suitable with activities related to European identity, arts, history, citizenship and values. Speaking about aspects that can improve the effectiveness of Europeana resources, what I would recommend is to guide students to specific collections that are useful in this Learning Scenario. Europeana also provides images, podcasts, videos and documents that can be downloaded and modified with apps and image editors in order to make them interactive, as we did with Guernica painting and Genial-ly.
Pictures of implementation
Did you find this story of implementation interesting? Why don’t you read about the related learning scenario?
Vintage VR created by Rafael Montero
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The featured image used to illustrate this article belongs to the public domain. Click here to find it.
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