
A Metaverse Experience: STE(A)M in Archery Sport (LS-TR-722)
Introduction: Experience-based Sustainable Learning in the Metaverse This Learning Scenario will include a process and Metaverse experience based on different materials available in …
Introduction: Experience-based Sustainable Learning in the Metaverse This Learning Scenario will include a process and Metaverse experience based on different materials available in …
Are you a STEM innovator? Each of us has a head full of ideas or ideas that we have always wanted to …
In this STEAM LS, I integrate cultural and disability communities heritage into a science lesson. I combine educational material of the Golabz …
In this learning scenario, all the activities are done in an ‘online environment’ which is called ‘virtual classroom’. It supports teachers and …
‘Vintage VR‘, a learning scenario created by Rafael Montero, is an interdisciplinary project that combines do-it-yourself (DIY) activities, virtual reality and architecture. …
The “Vintage VR” learning scenario created by Rafael Montero, Europeana Ambassador for Spain, enables students to experience augmented reality by viewing stereoscopic …
I implemented Vintage VR learning scenario, created by Rafael Montero. As an IT teacher I loved the idea of using vintage techniques with …
Context for the implementation Before the implementation of this learning scenario, we worked in Why don’t we create a museum? (LS-ES-28), so …
A Story of Implementation based on the Learning Scenario entitled “Vintage VR” created by Rafael Montero. Implemented by Marcin Jabłoński – Complex …
I have implemented Vintage VR learning scenario by Rafael Montero. I have done it with the seventh graders (13-years old) during the …